/ meta


Game developer first, software developer in the free time, part of PxlSquad

I've been a software developer for quite some time, among various jobs, a Computer Science degree, and a Master's degree. Most of my experience is related to Linux platforms, working with libraries for embedded devices, backend services, and Big Data technologies (e.g. Flume, Kafka, Storm). I'm proficient on C, C++, Java and Python, and have some experience with JavaScript and Scala, along with CMake and various GNU command line tools (e.g. awk, sed, grep). I'm also experienced on game development using the Unity engine, with two games published at the Google Play Store and participation on various game jams. At the moment, I'm working as a game developer at Black River Studios.

I'm also part of an indie game studio called PxlSquad, and we're doing some pretty good stuff in terms of disruptive games, transforming basic mechanics in delightful experiences. For this part, I'm using the Unity3D engine with C# scripting, and have experience in releasing games for Android and WebGL platforms. You can see the games I've worked on my portfolio page.